![]() New Tales is still broken up into 5 main chapters, but the whole package is available right from launch. Instead, the whole game is available and playable in one single package. Unlike the previous Tales game, this game is not releasing in the scattered episodic format. The game does have the occasional component where you take control of one of the playable characters, but the times in which you do are often quite small in scope, used to provide a break in the story or the ability to locate and pick up collectibles scattered within the stages. ![]() ![]() It’s mostly an interactive series of cutscenes with dialogue choices and quicktime events scattered throughout to help shape the story along one of it’s multiple branching paths. If you’ve played the original Tales From The Borderlands, or any previous Telltale game really, you’ll have a pretty good understanding of what to expect from the gameplay of New Tales From The Borderlands. The cast itself is also filled out by a number of side characters, with my personal favourite going to LOU13, a hilarious murderbot that joins in throughout the journey, but overall the character count is significantly smaller than what we usually get in a mainline Borderlands entry which not only allows New Tales From The Borderlands to feel more focussed on this small group but gives each the time to develop over the course of the game. There’s the scientist Anu, who believes science can solve all of life’s problems, Octavio, the street smart brother of Anu who knows how to survive on the streets of Promethea and Fran, a short tempered business owner that helps in many situations thanks to her gadget filled hover chair. New Tales From The Borderlands takes place in the year following the events of Borderlands 3 and follows the interviewing story of 3 brand new playable protagonists. Thankfully the team at Gearbox have bought the game in-house to deliver a sequel many years in the making with New Tales From The Borderlands that follows a brand new cast of characters but is a faithful successor to the legacy that Telltale started almost 10 years ago. That game is still one of my personal favourite games released by Telltale, but when the company unfortunately closed back in 2018, I had lost hope that we’d get anything like it again. In 2014, Telltale showed not only could they develop games with interesting characters, but they could also write humour really well and have their games sit naturally within an existing IP with Tales From The Borderlands. Their interactive narratives had everyone awaiting the release of the next episode in the current game they were developing at the time and the episodic nature of their releases influenced the way many publishers started structuring and releasing their games. In the early to mid 2010’s, the impact Telltale Games had on the gaming community was huge.
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